Questions from 1/21/98-2/2/98 1. Is there a way to call relocate outdoors in the middle of a chain of specials? I tried this, but couldn't get it to work. Peculiar. It should work. I'll look into this. In the meantime, save it for the end of a chain. 2. Is there a way to set a space to a secret passage depending on the values to a stuff done flag? Can I place a special on a space, set it to if then, and if the flag is set correctly, make the space a secret passage? I couldn't get this to work. This should work. I'm not certain what you're doing wrong, but an If-Then special which jumps to a Change Terrain node should do it. 3. Is there a way to move a boat to a certain location every time the party enters a town? No. There are no nodes for moving boats. 4. Can you use a teleporter to move a party from one town to another? I faked one using a stairway disguised as a teleporter. That's how you do it. Use a stairway nodewith Extra 2b set to 1. No dialog will appear ... the party will just be moved. 5. Is there a way to make another terrain type act like type 50 does? I'm creating a scenario consisting of several islands floating in the air. In addition to terrain type 50 (which I'm using as air, instead of water), I'd like to have some other terrain types I've created to use as air as well. The problem is, when I place them, they are surrounded by grass, and don't connect seamlessly to the other "air" spaces. Unfortunately, no. Water is programmed to seam up correctly with other things that act like water. If you want air, create them as custom terrains (with numbers > 90) and line them up by hand. It's a pain, but it's the only way to make custom terrain types that line up. 6. BTW- You said it is okay if a person expresses racist feelings against the nephilim but it is bad if you must get slaves to win a game. If your characters are working for the empire is it okay for them to express hatred against the vahnatai, or is such thoughts as "You promise to kill the vahnatai for what they have done to you" a no-no? This is really a common sense thing, and what I was mainly thinking of was using real-life people in the scenarios (a kill all the black people scenario, to name one unpleasant example). Saying awful things about an evil tribe of Nephilim is OK. Saying awful things about the Jews will get your scenario taken off my web site. 7. I have set a Scenario General Timer to 6000 (2 days). When this expires, a patch of Holly (that has previously been picked) is replenished. If I move, or execute a series of Long Waits, the timer will deplete as it is supposed to, and the Holly is replenished. But if I rest for a few days the timer has not depleted (the patch of Holly is still barren). Is this a bug in the game? Or does resting not use up ticks on a Scenario General Timer? I believe that resting doesn't affect the general timers. This is because weird things can happen when special encounters are called in the middle of a rest. 8. I used ResEdit to directly change the BoE graphics file. When the scenario is finished I plan to include the new graphics file.Theoretically, it should be fairly easy (for Mac users at least) to switch the graphics files in order to play the scenario. Is that OK? No. Please don't. The software license specifically forbids modifying thegame files, because people always mess up their game files when switching them around and I get the bug reports. Just use a custom graphics file. It works better, will make your download a reasonable size, and won't mess up the graphics file. 9. Mr. Vogel, in previous Exile games there were sometimes indoor sections where the Magic Map spell wouldn't work. Is it possible to make a town or dungeon immune to Magic Map in BofE's scenario editor? No. 10. The docs say that there's a Mess1 field where you type in whatever text will appear when a text response is required. But that field doesn't show up when you create a "Text Response?" node. The place where the field is supposed to be is marked "unused", which means it will be ignored. This is an error in the documentation. You need to display a message or dialog explaining what the character is asking, and then bring up the Text Response dialog. 11. Do I have to compress my scenarios with a program like Stuffit or is that optional??? It's not absolutely necessary, I suppose. If your scenario is small, just go ahead and send it uncompressed. 12. Can I use the custom icons your company used in your scenarios??? Sure. 13. I could use a little clarification on the stuff done flags. I understand about choosing coordinates. What I don't understand is how they get set to a single number. In example 2 you say that Stuff Done Flag(3,4) gets set to 250, but you don't say how. Does the editor pick the number 250 or do I pick the number 250? The editor does. Read the information on One-Shot specials. When a one-shot special node is called, the Stuff Done flag in question automatically set to 250. This is relevant when the special is linked to by a terrain type with a white spot on it. If the first special node called by a terrain spot with a white spot on it is of type One-Shot special, and if the stuff done flag in that special node is set to 250, the white spot disappears. Thus, when the special is gone, the white spot marking a special will be gone to. This is used many, many times in the three premade scenarios. 14. Where can I get a copy of Stuffit Max? I need to know if I am to submit any Scinario's for BoE. Do a web search for StuffIt, and you'll find plenty of places to download it. There are no shortage of downloads sites with shareware utilites for stuffing files.