Date: Thu, 16 Apr 1998 01:35:18 -0700 To: Elhioc From: Blades Help Subject: Re: A PC Bug Cc: Bcc: X-Attachments: >Hi! I have the PC version of BoE, and I've found a strange bug with the >Scenario Editor. Whenever you make a one time Dialogue (any pic) or something >like it, pieces of the text appear when you want to make new messages in >different Special Nodes. Like if I have "You will see..." written in one part >of the one time Dialogue thingy, that message appears in a different node, >when I create it and select any message thing. Is there a way to fix this? Thanks for the bug update. I'll look into this and try to have it fixed in the next upgrade. If you can come up with some specific instructions for how to , in a new scenario, make this bug reappear, it'll be a lot of help in solving it. Alas, the scenario editor is a very complex problem, and teeny bugs are appearing all the time. I'm squishing them as fast as I can. ---- Date: Thu, 16 Apr 1998 01:39:01 -0700 To: pteryx@ime.net From: Blades Help Subject: Re: Blades of Exile question... Cc: Bcc: X-Attachments: >>Will this happen? I hope not; I REALLY need to rearrange a large portion >>of the armor accessory list and there isn't room to just stick rearranged >>lists at the end of the item list as Jeff Vogel suggests on the website. >>-- Pteryx >> Limits of the number of items, terrain types, monster types and so on are just an unfortunate fact of life. It's the only way I can get the system to work. If you need to define a large number of items yourself, other items will have to go. ---- Date: Thu, 16 Apr 1998 01:37:44 -0700 To: lump@shaw.wave.ca From: Blades Help Subject: Re: BOE Questions Cc: Bcc: X-Attachments: > Also, what happens when your party takes an item with a custom >graphic out of the scenario - will the item continue to be shown as >the custon graphic? All items with custom graphics are taken away from the party when they leave the scenario. The party also loses items which summon monsters. ---- Date: Thu, 16 Apr 1998 01:30:48 -0700 To: "Yasunaga-san" From: Blades Help Subject: Re: Cursed Items Cc: Bcc: X-Attachments: >In BoE (for windows), I find that for some reason the cursed items will >just stay on! I've equipped Dancing Boots and waited and waited but I still >did not get slowed. May be a bug. I'll look into this. ---- Date: Thu, 16 Apr 1998 01:43:04 -0700 To: lump@shaw.wave.ca From: Blades Help Subject: Re: Guard ability Cc: Bcc: X-Attachments: > Could you describe the guard ability further? I was playing a very >good scenario (beginner level), and near the end, I began fighting a >Vahnatai Warrior with this ability (you have to)... his health jumped >from 65 to 5000+... is it supposed to work like this?!? Yes. Designers beware! Guards become MUCH MUCH more powerful when they're activated! That's the point of the guard ability! Test your scenarios, and make sure any guard you have to kill is still possible to fight! ---- Date: Thu, 16 Apr 1998 01:27:11 -0700 To: lavald@computan.on.ca From: Blades Help Subject: Re: I have a question + BUG Cc: Bcc: X-Attachments: >I want to create a area where the floor does magical damage, but if >you get permission to access the area by someone, the floor doesn't do >damage (changed to normal floor). How can I change all the spaces. >I've asked many people, but no one seems to know anything about it. >There are about 20 spaces going in several directions. Set a Transform To flag for this terrain type to normal floor. Then, when you want these floors to go away, use a Rectangle Transform To special node for the entire dungeon. Bear in mind that this will transform all spaces with Transform To set. >P.S. I think I may have found a bug, when I try to import a town from >one scenario to another, if the passwords aren't the same, I can't >save the scenario. It says invalid password. I use the PC version. This is possible. I'll look into this. ---- Date: Thu, 16 Apr 1998 01:29:49 -0700 To: lump@shaw.wave.ca From: Blades Help Subject: Re: Question Cc: Bcc: X-Attachments: > I was wondering if it was possible to activate a special encounter >when the party attacks a character, like what happens when you attack >Erika in Exile 3. I tried a town block, but that didn't activate >until the character was already dead. Hmm. Another possibility for a future update. Right now, there's no way to hook in a special when a town becomes hostile, only when a character is killed. ---- Date: Thu, 16 Apr 1998 01:46:27 -0700 To: "Breezekeeper" From: Blades Help Subject: Re: Question Cc: Bcc: X-Attachments: > I was wondering if you could make a town/fort that if the PC's get >hostile to the NPC's, it would trigger a special that would close the >gates, trapping the PC's inside? You can only have something like this happen for a special node called is a character is killed (not made angry). ---- Date: Thu, 16 Apr 1998 01:31:28 -0700 To: "Cipriano G." From: Blades Help Subject: Re: question about BoE Scenario editor Cc: Bcc: X-Attachments: >I have been trying to make a message come up only once, but It won't work. >not even if I use a one-shot-display message. > >how come? Who knows? You're not setting something right. Probably you haven't specified a Stuff Done Flag. I get a lot of questions along the lines of "I'm trying to use a feature which works, but it doesn't work for me. What is wrong?" Every seldom once in a while, it's a bug, but, more often, you're doing something wrong, and haven't given me enough info to diagnose the problem. Using this program, you'll have to do a lot of troubleshooting and What's wrong? figuring out. I really can't help most of the time. You'll just have to puzzle through it. ---- X-From_: spidweb@spidweb.com Tue Mar 24 00:32:57 1998 >From krizsan Tue Mar 24 00:32:57 1998 Date: Tue, 24 Mar 1998 00:32:55 -0800 (PST) Mime-Version: 1.0 To: Toxic Borg From: SpiderWeb Software Subject: Re: teleporting Cc: b l a d e s@ spiderwebsoftware . com (Note spaces added to thwart spammers. Remove spaces for valid email address.) >As far as I can tell there is no way to use the portals in the blades of exile >scenario editer to transport the party to a diffrent town. It's very annoying >to have to use a stairway when you supposedly teleporting somewhere. In the >next upgrade could you please add a value to the teleporting nodes that would >determen what town you'd end up in, thanks. The stairway special node can already send people to different towns without showing a dialog box. Use this special node on a portal. There's an Example of this in the lich fortress in Za-Khazi Run, which sends the party into a bug filled pit very far down. ---- X-From_: spidweb@spidweb.com Thu Mar 26 01:27:30 1998 >From krizsan Thu Mar 26 01:27:30 1998 Date: Thu, 26 Mar 1998 01:27:27 -0800 (PST) X-Sender: spidweb@popserv.wolfenet.com Mime-Version: 1.0 To: leonlin@ix.netcom.com (Leon Lin) From: SpiderWeb Software Subject: Re: [Blades] Problem with making NPCs appear Cc: b l a d e s@ spiderwebsoftware . com (Note spaces added to thwart spammers. Remove spaces for valid email address.) >I'm having a problem with making NPCs appear in towns after the player has >completed certain tasks. I place the NPCs in a town and set them to only >appear when a major event has occurred. When the player completes a certain >task related to the NPC, I use a Major Event Has Occurred node to set the >corresponding major event code. This should cause the NPC to appear. > >However, whenever I do whatever is necessary to trigger the Major Event >node, and go back to the town where the NPC is supposed to appear, the NPC >is not there. I have to go outside and type '>' to reset the town before >the NPC will appear. Interestingly enough, if I don't visit the town where >the NPCs are supposed to appear before triggering the Major Event special, >they appear normally. This is correct. The town gets saved, and the NPC doesn't appear until the town gets reset (when the party visits 4 other towns or dungeon levels). This is an unforseen result of the way the engine worked out, and, alas, all I can recommend is not having the major NPCs not work this way unless you have enough towns or dungeon levels for the party to visit to make sure the town the character is in resets. Sorry about that. ÿ